Blender – Open Source 3D Creation Software

blender

Introduction

Unlock the full potential of Blender, the free and open-source 3D creation suite, with our comprehensive tutorial. Learn the intricacies of the entire 3D pipeline, from modelling and rigging to animation, simulation, rendering, and beyond. This course is designed for enthusiasts eager to create, design, and animate in a 3D environment. Gain hands-on experience with Blender's robust features as you learn to model, animate, and render 3D graphics effortlessly.
Our tutorial covers essential aspects of Blender, offering insights into lighting 3D scenes, setting up and using cameras, and assembling basic character rigs. Whether you're a beginner or an experienced user, this course provides valuable knowledge to enhance your 3D design skills.
Join us to delve into the world of 3D animation and modelling, and discover the creative possibilities Blender offers. Create stunning visualisations and bring your ideas to life through our hands-on tutorial.

Duration

20 hours / Part time

Mode of Delivery

• Classroom-based, instructor-led training
• Virtual class, instructor-led training

Languages Available

• English
• Chinese
• Others

Outline

  1. Interface
    1. Overview of Blender interface
    2. Understanding 3D View window
    3. Navigating in 3D space
    4. Configure user preferences
  2. Selecting and Translating Objects
    1. Selecting objects
    2. Moving objects
    3. Rotating objects
    4. Scaling objects
    5. Understanding transform orientation
    6. Changing an object’s origin
    7. Selecting pivot point
    8. Using snap to move object precisely
  3. Modelling
    1. Creating mesh primitives
    2. Selecting vertices, edges and faces
    3. Editing mesh objects
    4. Proportional editing
    5. Sculpt Mode
    6. Working with edges and edge loops
    7. Extrusions
    8. Smooth shading objects
    9. Subdiving meshes
  4. Advanced Modelling
    1. Working with Modifiers
    2. Working with subdivision surfaces
    3. Creating a simple feature
    4. Symmetrical modelling with the Mirror Modifier
    5. Join mesh objects
    6. Stitching vertices
    7. Finalizing a simple creature
    8. Creating text
    9. Boolean tools
    10. Vertex groups
  5. Staying Organized
    1. Using the outliner
    2. Using layers
    3. Creating groups
    4. Working with scenes
    5. Creating hierarchies
  6. Applying Material
    1. Assigning material to objects
    2. Diffuse shaders
    3. Working with specularity
    4. Using the Ramp Shader options
    5. Additional shading options
    6. Creating reflections
    7. Adding transparency and reflections
    8. Subsurface scattering
  7. Adding Texture
    1. Adding a simple texture
    2. Adding bitmaps
    3. Mapping textures in a UV editor
    4. Using UV projections
    5. UV mapping a character
    6. Fine tunning UV mapping
    7. Creating bump and normal maps
    8. Displacement mapping
    9. Using node editor
  8. Working with Light
    1. Adding lamp to a scene
    2. Fine tuning ray trace shadows
    3. Using spot lamps
    4. Fine tuning buffer shadows
    5. Using Hemi lamps
    6. Working with Area lamps
    7. Creating background images
    8. Creating sunlight
    9. Ambient occlusion
  9. Cameras and Rendering
    1. Working with cameras
    2. Creating camera targets with constraints
    3. Render properties
    4. Rendering animation
    5. Adding motion blur
    6. Creating depth of field
  10. Basic Animation
    1. Understanding the timeline
    2. Animating objects
    3. Animating properties
    4. Editing animation in a graph editor
    5. Using the dope sheet
    6. Path animation

• Basic computer skills
• Note that we provide the computer
• Whether you are from India, Bangladesh, Myanmar or Johor Bahru. Foreigners are welcomed!

• Written Examination
• Project Presentation

Industrial Attachment:
Optional