3DS Max

3ds max

SkillsFuture Credit Approved Course

3DS MAX for Interior Designer


3DS Max is a very popular and the world’s most widely-used 3D modeling, animation, and rendering software to create 3D visualizations of architectural and industrial designs and concepts. It works seamlessly with AutoCAD drawings, and has enabled Architects, Civil Engineers, and project planners to create realistic 3D representations of their designs.

This 3DS Max Course in Singapore allows you to achieve professional quality results for product designs, marketing launches, virtual building layouts, or corporate presentations, and is suitable for Architects, Civil Engineers, Interior designers and Industrial Engineers.


PC literature, Basic design knowledge, Basic English


30 hours / Part time


1.Introduction to 3ds max
1.1. 3ds max interface
1.2. Opening and saving scenes
1.3. Creating versions of a project

2. Introduction modeling
2.1. Creating primitive objects
2.2. Selecting models
2.3. Removing models from a scene
2.4. Creating extended primitive objects
2.5. Changing models parameters

3. Modifying Models
3.1. Transforming techniques
3.2. Cloning techniques
3.3. Modifiers

4. Creating 3D Models with 2D Shapes
4.1. Introduction to Materials and Maps
4.2. Materials, Tiling
4.3. Opacity, Materials on Sub-Objects
4.4. Introduction to the Maps Rollout
4.5. Multi/Sub-Object Materials
4.6. Material Libraries
4.7. Creating Mapped Materials
4.8. Maps on Sub-Objects
4.9. The Coordinates Rollout
4.10. The Ink’N’Paint Material
4.11. Vertex Paint
4.12. The Unwrap UVW Modifier

5. Editable Polygon
5.1. Introduction to Mesh and Poly
5.2. Introduction to Patch and Nurbs
5.3. Editable Mesh
5.4. Editable Poly
5.5. Editable Patch

6.  Advanced Modeling Techniques
6.1. NURBS surface, converting to NURBS
6.2. NURBS, curve-based

7. Materials and Mapping
7.1. Introduction to Materials and Maps
7.2. Materials, Tiling
7.3. Opacity, Materials on Sub-Objects
7.4. Introduction to the Maps Rollout
7.5. Multi/Sub-Object Materials
7.6. Material Libraries
7.7. Creating Mapped Materials
7.8. Maps on Sub-Objects
7.9. The Coordinates Rollout
7.10. The Ink’N’Paint Material
7.11. Vertex Paint
7.12. The Unwrap UVW Modifier

8. Cameras and Lights
8.1. Standard Cameras
8.2. Camera Controls
8.3. Standard Target and Free Lights
8.4. Target and Free Light Controls
8.5. Omni and Skylight
8.6. Aligning Cameras and Lights
8.7. Advanced Lighting

9. Animation
9.1. Lights
9.2. Cameras
9.3. Basic animation techniques
9.4. Modifying Keys

10. Interior Design Project