Sketchup with V-ray

V-ray for Sketchup


This course shows how to take a single scene with interior/exterior elements and add lights, move cameras, and enhance objects with translucent and reflective surfaces.



1. Getting Ready to Render with V-Ray
1.1. Obtain V-Ray
1.2. Locating V-Ray tools and features in Sketchup

2. Lighting the Place Up
2.1. Creating natural daylight with the V-Ray Sun and Sky
2.2. Using the Omni Light
2.3. Exploring the Rectangle Light
2.4. Exploring the Spotlight
2.5. Exploring the IES light type
2.6. Setting up image-based lighting

3. Bouncing Our Light Around
3.1. Working with irradiance mapping
3.2. Creating a light cache solution
3.3. Using the DMC engine

4. Working with the Physical Camera
4.1. Overview of the physical cameras
4.2. Understanding the Exposure controls
4.3. Handling perspective correction
4.4. Setting up for a depth-of-field effect

5. It’s a Material World
5.1. Introduction to V-Ray-specific materials
5.2. Creating diffuse surfaces
5.3. Creating reflective surfaces
5.4. Creating refractive surfaces
5.5. Creating translucent surfaces

6. The Quality Control Department
6.1. Using fixed-rate sampling
6.2. Working with the Adaptive DMC engine
6.3. Controlling the Adaptive Subdivision sampler
6.4. Exploring subdivs and the DMC sampler controls
6.5. Manipulating color mapping

7. Adding Some Pizzazz to the Rendered Output
7.1. Adding displacement to materials
7.2. Using caustic lighting effects
7.3. Creating occlusion effects
7.4. Creating a non-photorealistic render (NPR) with the Toon material

8. Course Summary